Snake Game Source Code

<!DOCTYPE html>


<html>


<head>


  <title></title>


  <style>


  html, body {


    height: 100%;


    margin: 0;


  }


  body {


    background: black;


    display: flex;


    align-items: center;


    justify-content: center;


  }


  canvas {


    border: 1px solid white;


  }


  </style>


</head>


<body>


<canvas width="400" height="400" id="game"></canvas>


<script>


var canvas = document.getElementById('game');


var context = canvas.getContext('2d');


var grid = 16;


var count = 0;


 


var snake = {


  x: 160,


  y: 160,


 


  // snake velocity. moves one grid length every frame in either the x or y direction


  dx: grid,


  dy: 0,


 


  // keep track of all grids the snake body occupies


  cells: [],


 


  // length of the snake. grows when eating an apple


  maxCells: 4


};


var apple = {


  x: 320,


  y: 320


};


// get random whole numbers in a specific range




function getRandomInt(min, max) {


  return Math.floor(Math.random() * (max - min)) + min;


}


// game loop


function loop() {


  requestAnimationFrame(loop);


  // slow game loop to 15 fps instead of 60 (60/15 = 4)


  if (++count < 4) {


    return;


  }


  count = 0;


  context.clearRect(0,0,canvas.width,canvas.height);


  // move snake by it's velocity


  snake.x += snake.dx;


  snake.y += snake.dy;


  // wrap snake position horizontally on edge of screen


  if (snake.x < 0) {


    snake.x = canvas.width - grid;


  }


  else if (snake.x >= canvas.width) {


    snake.x = 0;


  }


 


  // wrap snake position vertically on edge of screen


  if (snake.y < 0) {


    snake.y = canvas.height - grid;


  }


  else if (snake.y >= canvas.height) {


    snake.y = 0;


  }


  // keep track of where snake has been. front of the array is always the head


  snake.cells.unshift({x: snake.x, y: snake.y});


  // remove cells as we move away from them


  if (snake.cells.length > snake.maxCells) {


    snake.cells.pop();


  }


  // draw apple


  context.fillStyle = 'blue';


  context.fillRect(apple.x, apple.y, grid-1, grid-1);


  // draw snake one cell at a time


  context.fillStyle = 'orange';


  snake.cells.forEach(function(cell, index) {


   


    // drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is


    context.fillRect(cell.x, cell.y, grid-1, grid-1);  


    // snake ate apple


    if (cell.x === apple.x && cell.y === apple.y) {


      snake.maxCells++;


      // canvas is 400x400 which is 25x25 grids


      apple.x = getRandomInt(0, 25) * grid;


      apple.y = getRandomInt(0, 25) * grid;


    }


    // check collision with all cells after this one (modified bubble sort)


    for (var i = index + 1; i < snake.cells.length; i++) {


     


      // snake occupies same space as a body part. reset game


      if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {


        snake.x = 160;


        snake.y = 160;


        snake.cells = [];


        snake.maxCells = 4;


        snake.dx = grid;


        snake.dy = 0;


        apple.x = getRandomInt(0, 25) * grid;


        apple.y = getRandomInt(0, 25) * grid;


      }


    }


  });


}


// listen to keyboard events to move the snake


document.addEventListener('keydown', function(e) {


  // prevent snake from backtracking on itself by checking that it's


  // not already moving on the same axis (pressing left while moving


  // left won't do anything, and pressing right while moving left


  // shouldn't let you collide with your own body)


 


  // left arrow key


  if (e.which === 37 && snake.dx === 0) {


    snake.dx = -grid;


    snake.dy = 0;


  }


  // up arrow key


  else if (e.which === 38 && snake.dy === 0) {


    snake.dy = -grid;


    snake.dx = 0;


  }


  // right arrow key


  else if (e.which === 39 && snake.dx === 0) {


    snake.dx = grid;


    snake.dy = 0;


  }


  // down arrow key


  else if (e.which === 40 && snake.dy === 0) {


    snake.dy = grid;


    snake.dx = 0;


  }


});


// start the game


requestAnimationFrame(loop);


</script>


</body>


</html>





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